OPERATION SNAKE HUNT 1980s Pulp Game
Some friends came over for a Pulp 1980s style Dungeon crawl game. Each player chose 2 Characters and formed into 3 teams moving their way through the enemy facility to complete objectives. The GM ran the enemy forces which generated each turn depending on active security cameras and shots fired.
The Teams
Alpha
Roadblock
Scarlett
Wreckage
Alpine
Bravo (aka Ninja Force)
Snake Eyes
Jinx
Stalker
Charlie
Quickkick
Beachhead
Dialtone
Tunnel Rat
The Joes entered in two locations, the Motor
pool and the waste room.
Quickly the Joes advance out of the Motor Pool, disabling cameras. Team Alpha takes the lead and heads right the security checkpoint. A pair of CGs try to stop them but one gets misted by Roadblocks LMG and the other gets forced into cover. Then he is taken out.
Deeper into the facility, vents are found to move past incoming enemy forces.
Heavy reinforcements are called forward and Snake Eyes uses an Arishikagi ability to reveal a SNAKE behind the door.
The teams look to maneuver past the SNAKE
Holed up in the hallway.
A vent is found that can be used to gain access to the detention block.
The SNAKE enters the hallway spraying down heavy fire and wounding Joes.
An explosive charge and a close assault blasts the SNAKE back through the door and turtles it on its back.
The Joes form a boot party to finish it off.
Red Ninjas drop from the ceiling in the detention block and are forced out by automatic fire.
Snake Eyes makes it to the generator room and runs into 3 Cobra soldiers. Snake Eyes attempts to use the Arishikagi Mind Set ability but fails and is pinned.
The Cobra soldiers begin shooting him.
The teams reconnect.
Now moving on the generator room to help Snake Eyes
Roadblock moves to secure the elevator to the lower floor.
Snake Eyes recovers
Another Cobra team gets to the generator room, but then are taken out by Alpha and Bravo.
Objectives met, elevator going down!
Snake Eyes recovers
Another Cobra team gets to the generator room, but then are taken out by Alpha and Bravo.
Objectives met, elevator going down!
Cobra forces deployed behind laser barriers
Scarlett shoots a smoke arrow to obscure their advance from the elevator.
Joes advance to seize the HISS tanks
Cobra forces continue to fire on the Joes.
Cobra Commander moves his troops forward.
Destro's team strikes down some Steel Brigadiers
Dialtone and Tunnel Rat head for higher ground.
More smoke is fired for cover.
Stormshadow and Snake Eyes arrive to flank.
Destro's forces move to counter.
Cobra Commander orders the Vipers to the Mass Device to beam in reinforcements.
But Stormshadow and Snake Eyes shut the device down
Cobra Commander is foiled again,
More to come,
Doc
Looks awesome. BOOT party! Poor chap in the snake armour!
ReplyDeleteThanks! Reg took a little too much pleasure in that.
DeleteThat was awesome!! Great action, just like reading the comic - and I love that you have the Crooked Dice giant globe 🙂
ReplyDeleteThanks! Yeah, I love all the Crooked Dice scenery pieces.
DeleteGreat job again, that dungeon looks superb!
ReplyDeleteThanks! It was a lot of fun, very Space Hulks meets the 80's
Delete