7th Edition Gammaworld Game, Brethren of the Last Furrow
Once again a group of players travel to the post apocalyptic setting of Gammaworld. For this one shot, 4 hour game I used the much maligned, but in my own opinion perfect system the Wizards of the Coast edition. Now when I say perfect, I mean perfect for a quick, loose game that gets players involved quick and makes for an enjoyable blend of tabletop game and rpg. It’s a system that is based off of 4th Edition DnD and lends itself to small campaigns of 1-6 games. I use 15mm miniatures for the majority of my RPG games, as they are small, inexpensive and easy to transport. A variety of dice are needed, but d20s are the heavy lifters. The first Encounter takes place on the Root of TwoThree where a wagon is being attacked by Badders and the party intervenes to rescue. The party are welcomed back to the Kollective of the Brethren of the Last Farrow who are followers of the New Dawn and reject modernity. Badders again attempt to raid the Brethren. The party drives them off but the...


