Venom Raid - Part 1- Set Up

The following is the draft and set up for the next Pulp 80's game:

Next game drafted:

Venom Raid
 
Intelligence has found a Cobra weapons lab operating in Sierra Gordo under the administration of Dr. Venom.  He is believed to have created a deadly neurotoxin that is to be used in terrorist attacks.  Cobra Commander himself is scheduled to conduct a review of the operation.  We have agents on the ground and we must shut down the lab and capture Dr. Venom and any other HVTs.
 
Turn Length:  8
 
GI Joe Objectives
 
Destroy Neurotoxin – 5 vps
Capture Dr Venom – 5 vps
Capture Cobra Commander – 5 vps
 
Cobra Objectives
 
Each Neurotoxin Drum loaded onto the Freighter – 1vp
Cobra Commander boards the Cobra Sky Crane – 5vps
Dr. Venom boards the Cobra Sky Crane – 5vps
 
Special Rules
 
Capturing HVTs:  A Character can only be captured if they are defeated in a Dire Duel.  They do not need to be reduced to 0 DARE!, but if they are, they must be carried by another model.  If they still have DARE! Left they are “In Custody” of one enemy model and must remain with them until they are passed to another or if their guard is killed they may act as normal.
 
GI JOE Operatives:  The Joe player must pass a Easy DARE! Test, 1d10 to Activate one of their Agents.  The Agent if Activated replaces any unactivated Cobra soldier in the current turn and begins it’s actions immediately.  All 3 Agents can be activated, but it’s an Easy DARE! Test for each.
 
Neurotoxin Volatility:  The neurotoxin can be targeted by small arms fire and will detonate on a 5 or under on d10 roll.  The AP of the blast is 1 for each barrel within 1 inch of the shot barrel.  Models within 6 inches of an exploding barrel take the hit with a -3 Moxie modifier.  Destroyed barrels leave a flame marker that is treated as smoke for sighting and is AP 5 to move through.
 
Loading drums: I model may move a single drum 6 inches in a turn but may not shoot or Dire Duel.
 
Cobra Reserves:  After A Joe Agent has revealed itself, Cobra may Activate any of it’s Reserves.  The Reserves Activate at any of the reserve locations on the table and are subject to Snapfire rules as usual.
 
Terrain
 
Scatter terrain - -1 cover
Buildings - -3 cover
Vehicles - -2 cover



























More to come,
Doc




























Comments

  1. Setup looks ace. Love the Luggage cart!

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    Replies
    1. Thanks! The luggage cart is from a toy set, it scales perfect, might repaint it in the near future: https://www.amazon.com/Fast-Lane-Diecast-Airport-Vehicle/dp/B0784HNGW5

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