Tuesday, May 20, 2014

Battletech, a Lance of House Marik

So I got a few more plastics painted from my Battletech Introductory box set, this time House Marik.

 First a ZEU-6S ZEUS 80 tonner with a DRG-1N DRAGON 60 tonner

and the BNC-3E BANSHEE 95 tonner with it's large compadre the AS7-D ATLAS

Lots of fun to paint, this time I did some more washes, black lining with a pigma pen and some glazing.  I also dug out some old tranfers I had left over to put unit number on them.

So now I have to lances to fight against each other.

More to come,
Doc


Monday, May 19, 2014

SUCK ON THE WEIRD! 28mm Weird World War 2 ptd Minis for sale!

Here are my latest offerings, some OOP:

Some Gamesworkshop with Graven Images

Citadel ninja, Brigade Games Lab assistant, and a Silver Age Sentinels Robot

Kriegsaffe custom made from a Reaper Miniature, Mad Doctor by Pulp Figures, Luftwaffe pilot from Easy Eight Miniatures

Priest by Brigade Games, Big Golem by Reaper minis, little Franks by Westwind Miniatures.

Auction is here:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=171335951701

Thanks!
Doc



Sunday, May 18, 2014

Gamma World, The Second One!

Another night in Gamma Terra!

Good friends came over for another episode of 4th Ed Gamma World and brought their kids to play too!

Game play went great even with 6 players in the campaign. The only rule I ended up forgetting was Opportunity attacks, but it all worked out good anyway.

The story continues with the Kyle the Cryokinetic Plant and Mercury (no relation) the Artificial Intelligence Regenerator becoming members of the Menarl tribe of Iron Yard after defeating the Arn that they feared an worshipped. The two were greeted by other released captives of the Menarls who joined their party: Kevin the Alien Hawkoid, Oculus the Kitty the Arachnoid Felinoid, Fuego the Pyrokinetic Cockroach, and Ultron the Ectoplasmic Gravity Controller.

The party quickly gathered their things and now with Rolley the Robot and also a glowing Tech IV cube left to head back north to the town called the Big E.

Retracing their steps they found their truck stripped down to the frame with only Badder tracks around it. Trying to discover the secrets of the cube, Kyle handed it to Rolley the Robot only to have him lock it up inside his chassis.

Continuing northward they heard the baying of dogs in the distant wastes and try to seek shelter in some old ruins. Ultron takes first watch and ends up waking the party to the threat of a pack of four Podogs!

The Podogs attack with ferocity using sonic bark attacks and bites. Ultron uses the omega tech photon grenades to great effect and Mercury chokes out several Podogs including one that Kevin shot through a car window AND that was burned by Fuegos attack. Oculus back flipped out of the ruined house into a tree and shot poison webs at a Podog only to learn they are immune to poison! After the Podogs were subdued a clock radio, wireless keyboard and web cam were found along with a mute gren that was hiding in the debris who joined the party after the gentle coaxing of Kyle.

Left to right Podog fighting Fuego (Rob), Kevin (Evan) fighting a Podog from the inside of a car, Kyle (Mark) attacking the same Podog, Ultron (Jess), Mercury (ROshon) and Oculus (Ryan) and Rolley the Robot.  In the foreground two other Podogs.

Podogs taking damage!

The party then proceeded up the Root of 3 Twos toward the Big E.

On the root of 3 Twos the party was caught by surprise by a truck load of Badders again with red claws painted on their shields and vehicle.

Ultron was the first to attack using ER energy bow on the dismounted Badders as the rest of the party quickly joined the fray. Mercury returned to his time rested choke attack as Oculus shot poison webs from the top of a truck. Kyle did seed attacks followed by icy branches while Kevin fired away with his shotgun. The lead badder in the truck opened up with a 50 cal on Occulus until subdued by the strangling hand of Mercury. After the dust settled Kevin interrogated the Badder and learned that they were looking for the robot, were from Onderland, and that the keys to the truck were still in the running truck!


Badders dismount! Except the leader who mans the 50 cal.

Badders being CHOKED by Mercury and shot by the party.

Kyle works over 3 Badders at a time!

The party, now with fresh wheels arrives at the Big E and heads to the tavern for information. There they meet Bugs, a drunken Hoops trucker who gives them advice based on his own bad choices in life and a Dabber groundskeeper who is more helpful and directs them to a tavern for the night.

Ultron, not needing sleep, elects to wait in the truck overnight and Mercury sees something outside in the night. A bright flash in the street and a gold metallic figure appears. It's arm unfolds out into a tube and fires a screaming sonic grenade into Mercury and awakens the entire town. Panic ensues as the party stumbles out into the street to confront the attacker as Rolley the robot goes crazy in the back of the truck. Mercury attempts the choke attack, BUT IT FAILS and he is saved by his Omegatech armor. The party does little to slow down the mechanical monster until Oculus blinds it with webbing and it teleports away. 


The Intruder (center) unable to see, Teleports away!

What was it? Where did it come from? This and more in the next Gamma World installment.

Thanks to all the players for a great night,
Doc

Monday, May 12, 2014

Eridani Light Horse Lance for Battletech

I got a few of the Battletech introductory box plastics painted up for my Merc unit, the Eridani Light Horse, an old favorite of mine.

In the lance are the JM6-S JAGERMECH, GRH-5H GRASSHOPPER, AWS-8Q AWESOME, and CP-10-Z CYCLOPS.

More to come,
Doc











Monday, May 5, 2014

Back to the Future with BATTLETECH!!

Comstar Rob dropped by to try his hand at testing out, meaning relearning the latest edition of Battletech:

The introductory box set I got, nice, solid and packed with 24 good looking plastic mechs!

We do a mono y mono with the quick start rules for our first game.

The quick start rules get you into the general rules with shooting, movement and basic damage rules.  No heat or crits yet!

I field a Hunchback while Rob throws down with an Enforcer.  After some maneuvering and firing, I knee cap Rob with an Autocannon shot that blows off his leg.  A few more shots and Rob sues for peace.

With that one under our belts we move on to the Big Boy Rules and trade out the mechs.

Rob now takes the Hunchback and I field a Dervish

I move to Depth 1 water and posture to unload with LRMs and Med Lasers.  Heat builds up, but my sinks and the water handle it.  Rob trudges forward to close on short range, but takes a lot of damage.

Both in puddles we unload at Short range.  Firing first I was sure I had him until the Hunchback gave me a overdose of Autocannon right to the head-KABOOM-goodnight folks!

Fun stuff, the rules and record keeping wasn't a problem at all.  The intro game ran about a half hour and the Big Boy Rules ran about an hour with us figuring everything out.

Definitely want to run this more, got to figure out what House I want to field and the paint schemes for the Lances.

More to Come,
Doc