Sunday, January 31, 2010

Where Meteors Strike!

A strange green glowing meteorite smashes into Northern China. Some say it a fallen star, while others say it is a prophesy fulfilled of a Jade gift from the Heavens that will grant power to those who claim it. In this Weds installment of our Club's Where Heroes Dare! game, 2 sides fight it out to claim as much of the sacred rocks fragments from the other. 4 teams at 500 pts. a player duked it out, Where Heroes Dare!

The Table complete with bogs, logs, and rocks.

A splinter of the Sacred Rock is found and a roll is made on the scenario's Meteor table. The result? The fragment magnetizes and locks all firearms from firing in a 16 inch radius. "Let's get this piece back towards the table's edge!"

The Japanese Deploy their Divine Robot.

Another view of the table.

Roxy of the Sky Pirates checks another piece, rolls on the Meteor table and is transformed into a Shambling Horror! Oh the Humanity!

The Chinese Communists advance in their armor.

The Japanese work their way around a flank.

The allies of the Japanese, Team Kevin, advance.

The Divine Imperial Robot. BANZAI!

What was Roxy regroups and moves forward.

Another piece is found by Team Kevin and another Shambling Horror is made.

The Red Chinese steer to attack the Divine Imperial Robot.

The Divine Imperial Robot Advances and destroys the Red Chinese Tank and is then Dire Dueled by Roxy and her Sky Pirates, luckily the Robot's controller survives and the saw of the Divine Slayer finish off the Sky Pirates. All is for not though as the Chinese/Pirate alliance has gained more pieces of the meteorite. More next time....

Doc

Thursday, January 28, 2010

Where Heroes Dare! Errata Sheet

Errata is up!

Hopefully this solves any riddles arising from Where Heroes Dare!

Doc

Thursday, January 21, 2010

Where Evil Lurks!

Work has begun on a Supplement/Campaign book to Where Heroes Dare! that will add even more adventure to your Pulp games and expand the genre. To be Continued...

Doc

Tuesday, January 19, 2010

Long Tomb of Doom Part 2

Pieces of the Wall have been covered in drywall and given a couple coats of wood glue, followed by painting. Coarse gravel is added where features separate to create distinction.

The Long Tomb itself will rest on four 2' x 2' foam sections that make up the table.

A picture of the Watch House portion of the Wall.

The other section of the Tomb that is coming down from an incline.

More pics of the Great Wall of China table in progress for the Cold Wars, Where Heroes Dare! game. Not long now!

Doc

Monday, January 11, 2010

2010 Goals

Goals. Gotta have 'em.
Here is my list of what I want to finish:

28mm Spanish American War Project, US Rough Riders and Support Elements to paint.

28mm Spanish Civil War Nationalist Cavalry Platoon.

15mm Post Apocalyptics, various manufacturers.

28mm US Where Heroes Dare! Pulp team.

And if I make it through all that, some 28mm 1980s USMC for The Root.

So there is my list. As of this moment. Though it could change :)

Doc

Thursday, January 7, 2010

7 Player Where Heroes Dare! Game

Or Fang's Flight From Justice. Last Weds we each through together a 1,000 point team for Where Heroes Dare! in the Club and I whipped a quick scenario. Story was simple, goods needed to be discovered from one of 9 Dare! locations and taken to one of the Sea Planes to win 5 Victory points. All the Dare! Locations would be a random roll on the table with the first to roll on the goal table being the much needed goods. Another twist was alliances, what began as 4 Evil vs 3 Good changed on round 3 from a roll of 6 on a d6 which signaled that Fang's forces decided to change sides adding to the chaos.

Players started on the opposite side of the planes.

The Cult of Al moves out in trucks graciously supplied by Henry Ford.

The forces of Interpol move out to find the goods.

The Cult of Al disembarks and takes position by the plane.

A good place for an HMG, but maybe not for the Natives of Roshon Island...

As the Phantom Gentleman advances the Communist Chinese begin flanking.

Kong Fang moves with his Foo Dog and Dacoit bodyguards.

鐵山, The Iron Mountain, advances, willed forward by his master...

A very deadly Poison Gas grenade attack against Roxy's Sky Pirates in their truck.

Interpol's rides that were strafed by the Sky Pirates' plane.

The Communist Chinese find the goods in the woods.

Interpol seizes and departs in one of the planes, WITHOUT THE GOODS!

Allegiances change and the Cult of Al tries to franticly stop Fangs Iron Mountain!

A duel erupts between remaining Interpol and the Phantom Gentleman leaving only the strongest.

Meanwhile Kong Fang meets his demise in a Dire Duel with the Roshon Chieftain leaving the Dacoits unbound and easily defeated.

Fun game with a lot of action. The Iron Mountain tried to use it's Mind Destroying Rays only to have them blow up, but it still managed to tent peg a few cultists. Dire Duels were brutal and Howling Heaters were heavy leaving us out of time to finish before our local game store, Six Feet Under Games, had to close. Next time, next time...

Doc